
Specialization is key, and you ll start seeing them becoming the powerhouse of the group pretty quickly. There are many ways but one principle is, absolutely do not spread their abilities thin. if you Mystic is transformed, start giving it windwalker/aid to help support your team and maximise their +melee damage abilities, with interfuse being used as supporting actions (since theyll be weak as you are not able to equip weapons or 2 handed)

An upgraded humanist will annihilate things with Stunning Barrage+ on their own, (stone/water/fire wands). Warriors specialize in close-range combat and defensive capabilities, hunters specialize in long-ranged attacks and can learn abilities to pierce armour or poison enemies, and mystics are the mage class, making use of a unique magic system. Or Archesr/aid to support crowdcontrol Mystic) with Naturalist (use stone wand). Players have access to a basic but still enjoyable trio of classes: warrior, hunter, and mystic. Like spellsword(spirit)/elementalist supporting Ignition (fire) build.

So generally, focus one tree or aspect, with secondary ability to support that focus. and if hunter is Embershot+, it can teleport to fires your ignition sets, REALLY really powerful. Generally you want to build your mystics with the intent of buffing other members, while giving them lots and lots of potency gear, and give them a shield if one handed staff.įor example, if your hunter is Ember based, having a mystic with upgraded ignition is pretty overpowered, because not only can it one shot an enemy, but you can potentially use fireleash right after, and if you have Spellsword, your hunter will get +dmg twice, and if they have through shot, forget it, your hunter will annihilate everything, espeically if your hunter uses a flame or water bow (explosion vs action refund) if stun goes out.
